Mage

The mage (or magician) is a damage-dealing spell-caster that specializes in burst damage and area of effect spells. Mages are well known for their formidable damage output, as well as their range of crowd control abilities. Mages are also capable of performing a number of utility roles, from conjuring refreshments for their allies to teleporting or opening Portals to major cities.

Specializations
Mages can choose one of three specializations, gaining access to unique abilities and bonuses. Mage specializations focus on enhancing individual schools of magic – quick, aggressive Fire spells; efficient, controlling Frost spells and punishing Arcane spells.

Arcane
Arcane mages' damage focuses on [Arcane Blast] and  [Arcane Missiles]. The Arcane specialization includes  [Slow], a powerful instant single-target slowing effect, and  [Arcane Barrage], an instant-damage ranged attack. Arcane mages can provide substantial burst damage with  [Arcane Power] and  [Presence of Mind]. Leveling as an arcane mage was once very difficult, but with the signature arcane spells ( [Arcane Barrage], [Arcane Missiles], and  [Arcane Blast]) learned much earlier it is now a far more feasible leveling build.

Fire
Fire mages' damage output is oriented around  [Pyroblast] procs; whenever a Fire mage deals two critical strikes in a row, their next  [Pyroblast] spell is instant. Fire is very strong in AoE where  [Combustion],  [Pyroblast], and [Living Bomb] can be spread via  [Inferno Blast]. Fights in which players are forced to move frequently can also benefit Fire mages, as  [Scorch] and instant Pyroblasts can fill the movement time.

Frost
Frost mages specialize in crowd control and snaring foes with their various chills, and providing good AoE capability. Frost's AoE makes it the spec best suited to five-player dungeons.